Video Games
Video Games, Cloud, News, Security,
Anti-Cheat Systems: Security through Obscurity
Anti-cheat solutions are a common sight in online games. Most studios even have their own proprietary anti-cheat system. Easy Anti-Cheat (EAC), Valve Anti-Cheat (VAC), BattlEye, are well-known and commonly used. These systems are useful to have, they deter the average hacker and stop opportunists at the door. It’s the perception of the anti-cheat and the consequences of being caught that ...
5 November 2020
Video Games, Cloud, News,
Reduce Cheating and Hacking up to 90% with Cyrex GST
Cloud gaming offers a range of benefits to developers, from the reach and accessibility and the removal of hardware or geographical barriers for players. But one such benefit that can be consistently overlooked is the level of protection it brings against cheating and hacking. How does the cloud prevent cheating and hacking? Cheating and hacking is always a problem, no ...
29 October 2020
Video Games, Cloud, News,
Cyrex Break Down Hardware Barriers
For decades now, access to gaming hardware, machines, and accessories has been a major barrier to entry for players everywhere. From today, those barriers will get a little easier to navigate. We’d like to introduce Cyrex GST. Our new game streaming technology (GST) allows video games developers to port their games to the cloud for direct streaming on both PC ...
21 October 2020
News, Security, Video Games,
Cyrex’ New Indie First Security Program for First-Time Developers
Cyrex is launching a brand-new program, Indie First, to protect indie developers in the gaming sector. Cybersecurity is a constantly growing worry and with more indie developers emerging now more than ever, there is a huge need for awareness and proactivity in the space. Cyrex wants to give developers that boost they need to keep their IP, revenue, and players ...
9 October 2020
Video Games, Case Study, Security,
A Study In Success: Testing MovieStarPlanet 2
We consider ourselves lucky to be able to do work we’re passionate about in an industry we love. For the entire Cyrex team, working with video games has been a lifelong ambition and seeing our cybersecurity and development skills succeed in making games and online spaces safer for players and developers alike is when we’re at our most fulfilled in ...
12 August 2020
Video Games, Security,
Game Security: Protecting Your Bottom Line
For those of us who grew up before the true tech boom, the term ‘hacker’ and the idea of hacking as a viable, ethical professional field can sometimes be dismissed or misunderstood. It can conjure distorted images of shut-in, anarchist rogue agents with a flair for disruption. Sometimes we think of Hollywood images of Mathew Broderick in War Games or ...
22 June 2020
Video Games, Security,
Nintendo’s NNID Hack: The Impact of Authentication Flaws
The entire games industry and news media set have been talking this week about the recent Nintendo’s NNID hack. With the confirmed number of breaches now over 300,000, as well as potentially a similarly large number of account hijackings, we think now is an ideal time to give a security viewpoint on what happened, how it happened, and what can ...
16 June 2020
Video Games, Security,
Do Online Games Pose Greater Cyber Risks?
As cybersecurity experts working in the games industry, perhaps the most common question we hear all the time is ‘What type of game is most likely to be hacked?’ Generally speaking, all games are hackable in theory and there isn’t really a hierarchy for one type or genre being more or less hackable than any other. Mobile games, for instance, ...
11 June 2020
Video Games, Security,
5 Common Security Pitfalls in Gaming
Security will always be a hot button issue in the games industry. Questions like ‘how easy is it for players to cheat in my game?’, ‘am I doing enough to comply with data privacy laws?’, and ‘how much of my profits am I losing through in-game cheating?’ are timeless and will always be at the forefront of a developer’s mind ...
15 April 2020